For my game created on Unity, I decided to utilize the concept of social media and getting notifications as something our society has quickly become addicted to because of the instant gratification affect.
The objective of the game is to catch as many flowers as possible while ignoring the social media notifications. Although it may seem tempting, catching the button will result in the player losing points.
"Notification Escape"also has a nature vs. technology theme to it, as you are forced to "look around and notice the flowers" while picking them up and ignoring the buttons on your cellphone. I sometimes have a hard time ignoring texts or things like Facebook and Instagram notifications, so this game to me was somewhat cathartic and I hope it is for others too.
The process of the game found to be very difficult at first because I was using a tutorial for an old version of unity, so the codes were not matching up. Eventually, it became easier to work with once the code for the hands began to function. If you play for long enough you will notice that sometimes, the notifications give you points. This was a mistake that wouldn't budge in the coding, but a wonderful mistake because it proves that a little social interaction never hurt anybody.
Overall, this was a great experience. I hope it becomes a learning game to help with our impulses so we don't all become cellphone addicted idiots!